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hey all
#7
The other option is to find a graphics editor that has a grid view. For example, while it's not the best in the world, you can do this in Paint (At least for XP, not sure about others).

[Image: 901e260065.png]

Simply load a sprite up, zoom in, and hit ctrl+g. I'm sure other programs have this function too.

In terms of graph paper, that could be tricky. The reality is that this is how a lot of older games were designed. Your best bet is to just teach your students that you need to treat each square as a pixel, and not be able to "cut corners" with it. Consider adding restrictions on the graph paper - only allowing them to draw within a 64x64 box, for example. Even 32x32. It'll help them consider readability of their designs.

I believe there are applications designed for stitch pattern designing, which I know sprite work is often transferred to... Sadly, I've never researched it too in-depth, but perhaps that might prove to be helpful?

If you'd like to discuss other issues you're likely to encounter, I'd be happy to discuss solutions with you Smile
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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Thanked by: eureka, Garamonde


Messages In This Thread
hey all - by escher - 10-04-2014, 01:30 PM
RE: hey all - by eureka - 10-04-2014, 01:41 PM
RE: hey all - by escher - 10-04-2014, 02:39 PM
RE: hey all - by Mystie - 10-04-2014, 02:04 PM
RE: hey all - by eureka - 10-04-2014, 02:45 PM
RE: hey all - by Ploaj - 10-04-2014, 02:49 PM
RE: hey all - by Dazz - 10-04-2014, 04:57 PM
RE: hey all - by eureka - 10-04-2014, 09:45 PM
RE: hey all - by Dazz - 10-05-2014, 02:19 AM
RE: hey all - by psychospacecow - 10-05-2014, 03:03 AM
RE: hey all - by E-Man - 10-05-2014, 07:50 AM

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