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Ripping .WAD files (Nicktoons Racing)
#4
The WAD file is a container file, format is simple, but I don't know how to code so I can't really make an unpacker
Code:
uint32 count
string dirname //terminated by 0x00
string firstfilename //terminated by 0x00
padding //0xCC

uint32 unkn //x44/x74/x41/x00
uint32 size
uint32 offset
string filename //terminated by 0x00
padding //0xCC
filenames seem to have pseudo random shit after the filename so idk what's up with that
Contains TGA textures, .GEO models.
The model format is too complicated for me, appears to use tristrips, can't find the face index either.
Try using ninja ripper.
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Thanked by: MaxiGamer™, Garamonde


Messages In This Thread
RE: Ripping .WAD files (Nicktoons Racing) - by TGE - 09-28-2014, 11:21 AM

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