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4 YEARS of pixel art!(Indie tactics game AURO)
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(09-18-2014, 07:15 AM)E-Man Wrote: The sprites look very similar to how you would see in a Zelda game using the Wind Waker style (or one of Tingle's spin-off games). Was that one of your biggest inspirations for creating this pixel art?

Oh yeah. I'm very inspired by both the art and music of the 2d zelda's. But the way I constructed anatomy, rendered skin, etc was inspired by the recent pixar offerings. So for this project it was kind of a mix between GBA era zelda and pixar. I hope the look winds up not looking too derivative of either =].

The japanese just know how to make small resolutions look good. I derive not only visual, but functional inspiration from them. I want to make everything pop and appear vivid. I want nothing to be oppressive or noisy or too small. A lot of western top down games use realistic proportions at small sizes, and I feel like I'm interacting with an ant farm.

I did everything I could to be inviting and clear with this one.

I'm really glad you like it... well. presuming you do =].

(09-18-2014, 07:15 AM)FinalSmash Wrote: Very nice! It's good to finally see someone's hard work pay off buy getting into a store. Good luck in your future endeavours!

thanks so much. Well, nothing has paid off *yet* but every little bit helps. A share or a tweet would do wonders, if you like what you see!
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Thanked by: Shade, FinalSmash


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RE: 4 YEARS of pixel art!(Indie tactics game AURO) - by Blake.Reynolds - 09-18-2014, 11:37 AM

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