09-29-2014, 01:57 PM
(09-29-2014, 01:48 PM)Lilothestitch Wrote:https://gist.github.com/magical/5a78c91a4c1ac6056943(09-29-2014, 01:23 PM)Random Talking Bush Wrote:Where can I get this BCH2OBJ? What file are the BCH files in?(09-29-2014, 01:18 PM)Lilothestitch Wrote: RTB What is the file format for Pokemon X/Y to extract the models?
It uses what's known as "BCH" for its model format. Only one other 3DS game uses that format, which is Kirby Triple Deluxe, but even then it's different enough that my importer doesn't work with it without some additional fixes (which I'll figure out later, Pokémon is the highest priority).
As for how to extract them, there's BCH2OBJ which I used as a starting point (but even then I ended up figuring most things out myself), which imports models without rigging, or the MaxScript that I'm writing up which allows for full bone structures, rigging, not-buggered UV mapping, et cetera.
And the Pokémon models are in a/0/0/7.