Users browsing this thread: 1 Guest(s)
TRIP WORLD analysis
#3
OH dear what a clown I am. I guess Tile Molester's grown on me too much.. I forgot to mention that you must set your canvas width to 1, then disable block size from full canvas, then re-stretch the width back to 16.
CHECK THIS OUT.

And, thanks a bunch for the decompressor. I'm a macfag but I can virtualize and run some exes through mono or wine.


EDIT: Also, in case I didn't put enough emphasis on "part one", I mean this is not all. This is merely the first part of a bigger journey to perfect rips. First we find out how to decompress the graphics, then we find out where the information on what tiles are what all the sprites created from, THEN we're kinda done i guess
Once there was a way to get back homeward
Reply


Messages In This Thread
TRIP WORLD analysis - by Raccoon Sam - 09-01-2014, 01:32 PM
RE: TRIP WORLD analysis - by puggsoy - 09-01-2014, 10:08 PM
RE: TRIP WORLD analysis - by Raccoon Sam - 09-02-2014, 05:26 AM
RE: TRIP WORLD analysis - by puggsoy - 09-04-2014, 09:03 PM
RE: TRIP WORLD analysis - by Raccoon Sam - 09-05-2014, 08:47 AM

Forum Jump: