Users browsing this thread: 1 Guest(s)
Recording SNES Gameplays for Spriting on ZSNES.
#4
I'm not sure. That might work (but it also might not) and I don't know if ZSNES is even able to save uncompressed anyway. Either way, it would be a good idea to compare the sprites in an uncompressed video to accurate rips to ensure the palettes and such are the same.
[Image: ndsMEF0.gif][Image: sig.gif]
Reply
Thanked by:


Messages In This Thread
RE: Recording SNES Gameplays for Spriting on ZSNES. - by Vipershark - 08-14-2014, 03:53 PM

Forum Jump: