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Recording SNES Gameplays for Spriting on ZSNES.
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Someone correct me if I'm wrong, but that's not a good idea. Unless ZSNES saves the videos completely lossless (which it very likely doesn't) then the resulting sprites won't have their correct palettes and will likely be artifacted. In other words, it's no different from trying to rip from a YouTube video, for example, which is basically pointless and won't be accepted.

It's better to just stick to the ripping tools everyone already uses such as AnimGet, Tile Molester, etc.
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RE: Recording SNES Gameplays for Spriting on ZSNES. - by Vipershark - 08-14-2014, 03:49 PM

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