Users browsing this thread: 1 Guest(s)
[INDEV]Neo Magiko 2 - Inertial Space Arena SHMUP
#1
[Image: title.png]

Gameplay:
Neo Magiko is an arena shooter with a focus on inertia in space combat.

[Image: nm_screen01.png]
Specifically, you can't move directly, but instead can move only by firing your weapon! If you hold the button, you'll charge your weapon while also firing off some brakes to slow you to a stop: releasing a fully charged shot will also have increased firepower and movement strength.

[Image: nm_screen02.png]
Each level, you fight incoming waves of one type of enemies and a boss, then move on to the next, where you might run into members of previously defeated enemy types.

[Image: nm_screen03.png]
If you get hit, you'll lose your shield, and if you get hit again before your shields regenerate, you're dead! However, as long as you still have one of your three lives left, your progress in that level won't be lost.


Planned Features:
+ More enemy types and bosses
+ Switchable player weapons
+ Player scoring
+ An endgame
+ SECRETS lol

Videos:

Downloads:
+ Here's a WIP version. Controls are the mouse to aim and the left mouse button to fire.
You can press escape to return to the menu/exit the game, F4 to toggle between fullscreen and windowed modes, Z to pause/unpause, and N to continue to the next level after beating the boss.
+ https://dl.dropboxusercontent.com/u/7134...242014.zip

Development Details:
+ Game Maker Studio Professional
+ Credits:
- Kitsu: Programming, game design, animation
- Zac: Pixel art
- Gorsal: Music (old music from the original game)

Original Game:
+ The original game this one is based off can be found here: http://www.vg-resource.com/thread-17527.html

[Image: icon_nm.png]
Reply


Messages In This Thread
[INDEV]Neo Magiko 2 - Inertial Space Arena SHMUP - by Kitsu - 07-25-2014, 01:50 AM

Forum Jump: