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Hello Mario Engine
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The Hello Mario Engine is an open source Mario engine for GameMaker: Studio that is feature packed, and designed to be easy to expand upon with user friendliness as a priority. The engine is fully documented with thousands of code comments, and includes tons of different powerups, over a hundred different enemies, and much, much more!





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Official Website (Download here!)

What's new in 6.2?
Seven New Powerups: Added Acorn, Cloud Flower, Rock Shroom, Pyre Flower, Swooper Suit, Karate Suit, and Super Crown.
All Seven Koopalings: Added Morton, Iggy, Roy, Lemmy, and Ludwig.
Various Bug Fixes and Tweaks

What's new in 6.1?
16:9 Widescreen Default Resolution
New Powerup: Wall Jump Shroom
Various New Features: Bomb Bricks, Propeller Blocks, Blue POW Blocks, New Net Koopa and Piranha Plant Variations, etc.
Various Bug Fixes: This includes all YoYoCompiler related issues, so you can use YYC export options without encountering any problems.

What's new in v6.0?
Code Rewrite: Newer, cleaner, fully commented code.
High Resolution Filtering: Choose between HQ4X, HQ2X, and no filtering.
Better Checkpoints: Supports infinite checkpoints per level.
New Powerups: Propeller and Boomerang Mario.
New Features: Mechakoopas, green bricks, triple wide question mark blocks, and more!
Many Changes to Existing Features: Better world map level blocking, keyhole animation, convex corner support for wall triangles, and more!
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Messages In This Thread
Hello Mario Engine - by Hello - 07-23-2014, 02:22 PM
RE: Hello Mario Engine v6.0.3 - by Jinzo-Advance - 08-15-2014, 02:10 PM
RE: Hello Mario Engine v6.1 - by Hello - 02-15-2015, 10:34 PM
RE: Hello Mario Engine - by Hello - 11-09-2018, 08:25 PM
RE: Hello Mario Engine - by Kold-Virus - 11-20-2018, 12:43 PM
RE: Hello Mario Engine - by CurtisBissonnette - 01-30-2019, 08:31 AM

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