07-17-2014, 10:16 PM
Yeah, it appears that the models are pretty much set up so that everyone's unique bones are all merged to the same model (three sets of tails -- one for Blaze, two for Tails, two ears for Cream, things like that) so that Sega can use the same animations for each character (particularly because the animations would use node IDs instead of bone names which most .GNOs don't use). I think.
But yeah, a lot of the extra bones appear to be rigged to the alternate hand/face sets in particular, which is kinda useful. Although I personally would re-rig those to use the proper limb bone, it doesn't matter if you leave that as-is, as long as there's a method to separate those bodygroups.
But yeah, a lot of the extra bones appear to be rigged to the alternate hand/face sets in particular, which is kinda useful. Although I personally would re-rig those to use the proper limb bone, it doesn't matter if you leave that as-is, as long as there's a method to separate those bodygroups.