Users browsing this thread: 1 Guest(s)
Bit Rot
#12
(06-12-2014, 06:54 PM)Baegal Wrote: The back walk looks much better : )
The motion tweens don't really seem all that necessary for the jump, though.
I understand it helps it smooth out better, but the player is going to be jumping on a regular basis, and it seems strange to see blurs so often for actions that are somewhat minor.
I'd save motion tweens for attacks that look like they need some 'oomph' to them

Hmm...seems reasonable enough. I think in that case, I'll just remove the motion blur frame and add in a falling sprite to round out that animation to 4 frames.
Thanked by: Baegal


Messages In This Thread
Bit Rot - by DragonDePlatino - 06-09-2014, 05:40 PM
RE: Bit Rot (NON-PLAYABLE) - by Chris2Balls [:B] - 06-09-2014, 05:54 PM
RE: Bit Rot (NON-PLAYABLE) - by DragonDePlatino - 06-09-2014, 06:00 PM
RE: Bit Rot (NON-PLAYABLE) - by Baegal - 06-09-2014, 10:05 PM
RE: Bit Rot (NON-PLAYABLE) - by TomGuycott - 06-09-2014, 10:07 PM
RE: Bit Rot (NON-PLAYABLE) - by DragonDePlatino - 06-10-2014, 12:07 AM
RE: Bit Rot - by Zadaben - 06-10-2014, 02:26 AM
RE: Bit Rot - by DragonDePlatino - 06-10-2014, 03:20 AM
RE: Bit Rot - by Zadaben - 06-10-2014, 01:21 PM
RE: Bit Rot - by DragonDePlatino - 06-10-2014, 11:03 PM
RE: Bit Rot - by Baegal - 06-12-2014, 06:54 PM
RE: Bit Rot - by DragonDePlatino - 06-12-2014, 11:31 PM
RE: Bit Rot - by Kosheh - 11-11-2017, 08:47 AM

Forum Jump: