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Bit Rot
#4
Looks cool!

Although I'm not sure how much you need the motion blur for the back walk.
Have you considered making it less of a smoothly moving motion, and more of a buildup?

It could be frame 1+2 are buildup, 3 is a blur/jump back, and 4 is recoil, almost like an attack animation (in that it's a repetitive effort--does that make sense?)
Kind of like a snake pushing back
okay this is hard to explain, sorry Very Sad

basically, I think it would serve the character better to have a motion more like a snake scooting back as a jut that repeats rather than that tail spin

Keep it up!
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Messages In This Thread
Bit Rot - by DragonDePlatino - 06-09-2014, 05:40 PM
RE: Bit Rot (NON-PLAYABLE) - by Chris2Balls [:B] - 06-09-2014, 05:54 PM
RE: Bit Rot (NON-PLAYABLE) - by DragonDePlatino - 06-09-2014, 06:00 PM
RE: Bit Rot (NON-PLAYABLE) - by Baegal - 06-09-2014, 10:05 PM
RE: Bit Rot (NON-PLAYABLE) - by TomGuycott - 06-09-2014, 10:07 PM
RE: Bit Rot (NON-PLAYABLE) - by DragonDePlatino - 06-10-2014, 12:07 AM
RE: Bit Rot - by Zadaben - 06-10-2014, 02:26 AM
RE: Bit Rot - by DragonDePlatino - 06-10-2014, 03:20 AM
RE: Bit Rot - by Zadaben - 06-10-2014, 01:21 PM
RE: Bit Rot - by DragonDePlatino - 06-10-2014, 11:03 PM
RE: Bit Rot - by Baegal - 06-12-2014, 06:54 PM
RE: Bit Rot - by DragonDePlatino - 06-12-2014, 11:31 PM
RE: Bit Rot - by Kosheh - 11-11-2017, 08:47 AM

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