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Bloom [?]
#13
(05-31-2014, 05:21 PM)Mighty Jetters Wrote: @Iocus: One thing I feel I should mention is that since she's a Mega Man fan character (thus a robot) she doesn't have actual "hair" -- more, she treats her antennas like hair. Personally I never thought that idea to be creepy, but oh well heheh. As for the proportions, I feel I should also mention that her current artwork is not totally accurate (I need to make better art for her sometime...). She does however seem a little wide, looking at it again. I also think she is supposed to be a bit taller than Bombergirl since she's really short, but I'll mess with that. The skirt and "boots" height difference is definitely a bit off, I just had trouble not making her legs look too short.
It's really not a big deal, but I'd like to point out, just for the record, that Mega Man and Roll have "hair", heh. I was going to say Splash Woman, but on closer inspection, it's more of a helmet...in any case it just seem the face-scalp interface for Megaman characters is well defined. There are some exceptions like Cutman though, so I guess it's nothing more than coincidence.

I figured the reference was a tad outdated, but it's what I had to go by...I'm sure you'll be able to get on the right track with everyone's suggestions and examples though, so just keep at it!


(05-31-2014, 05:21 PM)Mighty Jetters Wrote:
(05-31-2014, 03:24 PM)awesome jitter Wrote: the way she is now she is a few bits taller than gors.
also you are taking a character slot,from someone who could try entering this.

hey bro I stated in the OP that I'm not totally sure if I'm going to make her a playable or not, just strongly considering it

and I also stated that if possible, my other character could be an unlockable, so I wouldn't be taking up any regular spaces on the roster. And if not, then I'd be willing to scrap the idea, and just make the sprites for fun (as was my main reasoning for doing it anyway)
Well, this is a silly thing to say. This is not Smash Bros., as far as I know, this project isn't running on a deadline. Additionally, everybody has to do their own character's resources, so the only way a new character sways the game progress is by programming workload.
Considering the current working build is made with a premade engine, I doubt it's too much of a burden to add an extra character, especially if somebody went through the trouble of making all the graphics for it. Also, if Fighter Maker is anything like MUGEN, then I don't think there is even a limit to how many characters can be added (though I'm sure the community is going to want to call this "done" someday.)
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Messages In This Thread
Bloom [?] - by Garamonde - 05-30-2014, 11:04 AM
RE: Bloom [?] - by Yangfly Master - 05-30-2014, 11:28 AM
RE: Bloom [?] - by Kitsu - 05-30-2014, 11:51 AM
RE: Bloom [?] - by Chris2Balls [:B] - 05-30-2014, 01:34 PM
RE: Bloom [?] - by Iocus - 05-30-2014, 06:59 PM
RE: Bloom [?] - by Ploaj - 05-31-2014, 01:41 AM
RE: Bloom [?] - by Yangfly Master - 05-31-2014, 03:24 PM
RE: Bloom [?] - by E-Man - 05-31-2014, 03:28 PM
RE: Bloom [?] - by Yangfly Master - 05-31-2014, 03:44 PM
RE: Bloom [?] - by E-Man - 05-31-2014, 04:13 PM
RE: Bloom [?] - by TomGuycott - 05-31-2014, 04:21 PM
RE: Bloom [?] - by Garamonde - 05-31-2014, 05:21 PM
RE: Bloom [?] - by Iocus - 05-31-2014, 07:23 PM
RE: Bloom [?] - by Garamonde - 06-13-2014, 12:34 AM
RE: Bloom [?] - by Chris2Balls [:B] - 06-13-2014, 06:20 AM
RE: Bloom [?] - by Garamonde - 06-13-2014, 12:51 PM
RE: Bloom [?] - by Baegal - 06-13-2014, 01:10 PM
RE: Bloom [?] - by NICKtendo DS - 08-11-2015, 06:23 PM
RE: Bloom [?] - by TomGuycott - 08-11-2015, 06:38 PM
RE: Bloom [?] - by NICKtendo DS - 08-11-2015, 07:01 PM
RE: Bloom [?] - by TheShyGuy - 08-11-2015, 07:52 PM
RE: Bloom [?] - by Garamonde - 08-11-2015, 08:45 PM
RE: Bloom [?] - by NICKtendo DS - 08-12-2015, 03:22 AM
RE: Bloom [?] - by recme - 08-11-2015, 09:14 PM
RE: Bloom [?] - by TheShyGuy - 08-18-2015, 04:30 AM

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