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The Fighter's Resource [Program] (Updated 4/26/17)
Ah! The ol' duck punch until they drop trick.

Yeah, most duck punches sometimes have issues the first time I program them. I'll add a delay to make it less spamable.

I'll try my hardest to post the next build this weekend, but it's so hard when I always just want to add one more thing, and then one turns into ten, bleh.

I've tried to fix as many broken moves as I could. Gilbert had like 2 or 3 moves that could infinitely juggle a person on a wall. Granted, killing someone this way could take over two minutes of gameplay, but they are more or less fixed now.
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Thanked by: TheShyGuy, The Phinx


Messages In This Thread
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:57 AM
RE: TFR: Not So Turbo Edition - by NICKtendo DS - 05-21-2014, 12:16 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:19 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-22-2014, 11:42 AM
RE: TFR: Not So Turbo Edition - by Iocus - 05-22-2014, 09:15 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-23-2014, 05:30 PM
RE: TFR: Not So Turbo Edition [Program] (Updated 7-14-16) - by TomGuycott - 07-30-2016, 07:07 PM

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