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BRRES Viewer UV Issues
#7
Okay, yeah, that's the problem. This is something that happens with some New Super Mario Bros. Wii models as well. The shader/whatever on the model modifies the display texture to tile twice as much and seamlessly so. You can compensate for this by making a copy of the texture, doubling the image dimensions, and filling the space with mirrored copies of the texture. Make the model load this instead and it will look proper.

Also, I would like to point out that the alpha channel for the image is actually the specular map, stored as the alpha for the sake of saving space. This is the same thing NSMBW does. Splitting it off into a separate texture will make it easier for everyone to make use of it.
Thanked by: Roxasguy


Messages In This Thread
BRRES Viewer UV Issues - by Roxasguy - 05-05-2014, 02:10 AM
RE: BRRES Viewer UV Issues - by Roxasguy - 05-05-2014, 07:36 PM
RE: BRRES Viewer UV Issues - by Mystie - 05-05-2014, 08:19 PM
RE: BRRES Viewer UV Issues - by Roxasguy - 05-05-2014, 11:01 PM
RE: BRRES Viewer UV Issues - by Peardian - 05-05-2014, 11:28 PM
RE: BRRES Viewer UV Issues - by Roxasguy - 05-05-2014, 11:35 PM
RE: BRRES Viewer UV Issues - by Peardian - 05-06-2014, 12:07 AM
RE: BRRES Viewer UV Issues - by Roxasguy - 05-07-2014, 02:55 PM

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