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Spyro 2: Ripto's Rage, World Models
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(06-30-2014, 10:30 PM)Nero1024 Wrote: .OBJ models don't support vertex colors, something that the Spyro games rely on heavily. It's also keeping me from seriously ripping the models for this place. I'm curious as to how the world viewer interprets the vertex colors since the some versions of the level models have a funny UV map.

I only hope Mr Modez (Or whoever made the SpyroWorld tool) fixes this in a future version.

I've tried re-doing the UV map with no avail.



(07-02-2014, 06:36 PM)shinyboy66 Wrote: I do not know how they extract model or anything. But its amazing how they are people that remember old games as Spyro. I hope you can continue you extraction at times

I use a tool called "SpyroWorld Viewer", it only works on the PS1 era Spyro games, if you have the ISO downloaded.

Also, who can forget the classic Spyro games?? I still actively play them on ePSXe to this day.

Don't worry, my extractions will continue, I got a ton of projects to keep me busy over the summer. Big Grin
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RE: Spyro 2: Ripto's Rage, World Models - by TheNathanNS - 07-03-2014, 06:34 AM

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