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Pokemon Battle Revolution Bones & Animations
#16
Update:

I started playing around with other models as well just to check their bone positions. I searched for pokemons with long tails just in case, so my first choice was #151 Mew Tongue

And this is what was imported:
[Image: 7sbFQ5zl.png]


The bones are completely aligned (well there was a very very small rotation offset, but i think this is not improtant for now.) No matrix multiplication was needed, no applied rotations nothing at all. So i still wonder why the other models bones are not imported in their correct positions.

Besides that the matrices are also leading to a specific pose which seems ok at least to me:
[Image: kJrWEHEl.png]
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Messages In This Thread
RE: Pokemon Battle Revolution Animations - by TGE - 04-12-2014, 07:03 AM
RE: Pokemon Battle Revolution Bones & Animations - by gregkwaste - 04-17-2014, 05:23 AM

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