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Pokemon Battle Revolution Bones & Animations
#1
Hi all,

a week ago, i started searching for some pokemon games, with decent pokemon models to rip.

Thats how i find out about Pokemon Battle Revolution, and started playing aroung with its files. Thanks to some tools posted here it was easier for me to decompress the wii files (Thanks Imaginary Z)

So i have made a working model exporter that exports the models and the textures (i think i am missing some texture types but most of them are CMP textures, and i've already written a decoder for them)

I've also managed to found some bone information and also some additional models contained in the file that are used for the color mapping of the model.

So here are some results:
[Image: 1G1euxSl.png]
[Image: GajmSlol.png]
[Image: ZkaXiOIl.png]
[Image: ySuC53jl.png]
*This one is the only one that the bones are positioned correctly...


It seems that i am having some problems with the bones and their calculated positions.

So i am asking for some help. Has anyone any clue about the bones and the precise way that their positions are calculated?

Also has anyone any idea where the different animation data is stored?
Thanked by: Tcll


Messages In This Thread
Pokemon Battle Revolution Bones & Animations - by gregkwaste - 04-11-2014, 09:10 AM
RE: Pokemon Battle Revolution Animations - by TGE - 04-12-2014, 07:03 AM

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