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The Plight of Sotham (Formerly Zelda-Mouse)
#17
With the full version of GameMaker Studio now mine, I'm full speed ahead once again.

Working on making variations in the enemy AI. Got some that move in 8 directions, some 4, some that change sprites based on direction. The Kogg enemy, when almost defeated will start to smoke and move sporadically. (Because it's a mech, I think it's kind of comical.) The two organic enemies actually get knocked back, while the mech Kogg doesn't.

[Image: enemies.png]

I made a shitty little sprite thread as well. Linking the OP to that.
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
Thanked by: StarSock64, Phaze


Messages In This Thread
RE: Zelda-Esque Mouse Adventure! - by Gors - 02-10-2014, 09:09 AM
RE: Zelda-Esque Mouse Adventure! - by Gors - 02-10-2014, 06:15 PM
RE: Zelda-Esque Mouse Adventure! - by Gors - 02-11-2014, 09:25 AM
RE: The Plight of Sotham (Formerly Zelda-Mouse) - by nicktheslayer - 03-03-2014, 04:43 PM

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