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Strange normal maps?
#2
Looks like it's missing its left-to-right/X channel. It's probably stored in the texture's alpha.

What's the method of exporting the textures? You might have the splice the data into a DDS file, export the alpha channel and then re-merge the colour channels as Alpha/Green/Blue to fix it.
Thanked by: o0DemonBoy0o


Messages In This Thread
Strange normal maps? - by o0DemonBoy0o - 01-28-2014, 02:15 PM
RE: Strange normal maps? - by Random Talking Bush - 01-28-2014, 03:33 PM
RE: Strange normal maps? - by o0DemonBoy0o - 01-28-2014, 04:31 PM
RE: Strange normal maps? - by Random Talking Bush - 01-28-2014, 05:12 PM
RE: Strange normal maps? - by Turbo Thunderbolt - 01-29-2014, 02:30 PM
RE: Strange normal maps? - by o0DemonBoy0o - 01-29-2014, 11:07 PM
RE: Strange normal maps? - by Random Talking Bush - 01-29-2014, 11:52 PM

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