01-09-2014, 06:56 PM
(This post was last modified: 01-09-2014, 06:57 PM by psychospacecow.)
Okay, the most important thing of any deck is that it has its own engine, what keeps it running.
What I propose is simple.
Resource Dazz: Level 4 Earth Warrior
ATK: 1850 Def:1000
Effect: When this card is summoned, add 1 resource counter to a monster on your side of the field. Once per turn, you can remove 1 resource counter from a monster to add 1 "resource" card to your hand. This monster cannot attack the turn you activate this effect. If a "resource" monster would be destroyed, remove 1 resource counter from this monster to negate the attack.
Resource Rob: Level 4 Earth Warrior
ATK: 1000 DEF: 2000
effect: When this card is summoned, add 2 resource counters to a monster on your side of the field. Once per turn,during main phase 2, if 2 or more resource counters were removed from a "Resource Rob", you can special summon 1 warrior-type Resource monster from your hand or graveyard to the field.
Resource Recruiter: Level 4 Earth Warrior
ATK: 1500 DEF: 1800
Effect:
When this card is normal or flip summoned, activate one of these effects
1) Add 1 "resource" monster from your deck to your hand.
2) You can normal summon an additional "Resource" monster this turn.
3)Add 2 "resource" counters to a face-up "Resource" monster.
Resource Spam Block - Trap
If an attack is declared on a "Resource" monster, remove 2 resource counters from the field and end the battle phase.
Resource Hub - Field Spell
When a "Resource" monster is normal summoned, add 1 resource counter to this card. If this card would be destroyed or an opponent's field card were to activate, you can remove 3 resource counters from this card to negate the card.
If a "Resource" monster's effect would be activated, you can use "Resource" counters from this card instead.
In short, Dazz protects resource monsters, Rob recycles them, Recruiter sets up plays.
Hub provides a more ample supply of resource counters and Spam Block gives a reason to have more, and triggers Rob's effect.
What I propose is simple.
Resource Dazz: Level 4 Earth Warrior
ATK: 1850 Def:1000
Effect: When this card is summoned, add 1 resource counter to a monster on your side of the field. Once per turn, you can remove 1 resource counter from a monster to add 1 "resource" card to your hand. This monster cannot attack the turn you activate this effect. If a "resource" monster would be destroyed, remove 1 resource counter from this monster to negate the attack.
Resource Rob: Level 4 Earth Warrior
ATK: 1000 DEF: 2000
effect: When this card is summoned, add 2 resource counters to a monster on your side of the field. Once per turn,during main phase 2, if 2 or more resource counters were removed from a "Resource Rob", you can special summon 1 warrior-type Resource monster from your hand or graveyard to the field.
Resource Recruiter: Level 4 Earth Warrior
ATK: 1500 DEF: 1800
Effect:
When this card is normal or flip summoned, activate one of these effects
1) Add 1 "resource" monster from your deck to your hand.
2) You can normal summon an additional "Resource" monster this turn.
3)Add 2 "resource" counters to a face-up "Resource" monster.
Resource Spam Block - Trap
If an attack is declared on a "Resource" monster, remove 2 resource counters from the field and end the battle phase.
Resource Hub - Field Spell
When a "Resource" monster is normal summoned, add 1 resource counter to this card. If this card would be destroyed or an opponent's field card were to activate, you can remove 3 resource counters from this card to negate the card.
If a "Resource" monster's effect would be activated, you can use "Resource" counters from this card instead.
In short, Dazz protects resource monsters, Rob recycles them, Recruiter sets up plays.
Hub provides a more ample supply of resource counters and Spam Block gives a reason to have more, and triggers Rob's effect.