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Simulated Open World VS True Open World VS Linearity?
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I suppose that is a good point, my idea probably isn't ideal then. I think it'd still be interesting to try and work it into a game somehow, sometime though.

Anyway, Goemar's suggestion seems pretty good yeah. You could maybe make a difficulty setting that varies the number of areas/quests/whatever you need to do before this changes, and/or the amount by which enemy levels increase each time.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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RE: Simulated Open World VS True Open World VS Linearity? - by puggsoy - 11-10-2013, 12:51 AM

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