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Old WIP Zelda II Overworld Rework
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That's a nice project you have there. Converting a game like the Adventure of Link into a "proper" Zelda title is a daunting challenge if you want to make it seem less like a fan game. Anyway, I'm rooting for you as you succeed at it!

By the way, before I attend to other things, could I offer two pieces of advice? For my first one, could you please not use the sprites from Link's Awakening and the Oracle games? Since they are being used with a completely different sprite style, the results are visually jarring. Might I suggest you either use Oracle sprites the whole way or use nothing but the custom sprites?

As for my other gripe, would you please not use the MIDI files you find on a website like VG Music? The instruments used in the music sound hardly anything like their game counterparts and they sound really artificial. I would suggest to either use MP3 files of the actual Zelda tunes or use MIDI files that have better instrument samples.

Forgive me for the rather blunt critique, but I was only pointing out ways for this game to improve. I know this will be a great Zelda game, so keep up the good work!
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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Messages In This Thread
RE: Old WIP Zelda II Overworld Rework - by E-Man - 10-29-2013, 07:03 AM
RE: Old WIP Zelda II Overworld Rework - by E-Man - 11-04-2013, 08:51 AM

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