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E-Man's Sprite Drop-off
#8
Mighty, I know you're one of my good friends on this web site and I respect you, but why didn't you tell me all of this and specifically pointed out the flaws during the many weeks I worked on these sprites in this topic?

http://www.vg-resource.com/showthread.php?tid=23952

Forgive me if that came off as impolite, but if you see some problems with these sprites, then it would have been easier for the both of us if you pointed these out a long time ago. On top of that, since I didn't get a whole lot of feedback on these sprites and I keep getting advice that contradicts the other bits of advice I get, I did my best with the information I had to work with.

For the hue shifting, I'm already trying to decrease the saturation and make my shades darker than they already are. Even though I have a solid understanding of how hue shifting works at this point (a red base color gets orange highlights and violet shading), you suggest that I crank it up. I would consider it, but what if I end up going too far and ending up with a yellow highlight for a red base color? I try to alter my hue value in the hue/saturation window by about 10 or 20 ticks for each lighter/darker value just to be safe.

As for banding, I can see some of the areas that would suffer from this. Sadly, according to Gors, there are just some areas that are nearly impossible to avoid banding, such as a vine or a pole, due to how thin and cylinder-like these areas are. Even though those areas are excusable, I think what else you mean are the areas with wonky shading, such as my Star. I get why those areas look funny, but since my skill at shading areas is anything but perfect, I was almost hoping that someone would take the problem sprites and show me how to properly shade those areas in the style I have chosen. That way, I can learn from that mistake and eventually apply better shading without the help of others.

Do you get what I'm saying, Mighty? Please forgive me for this rather blunt opinion. I didn't mean to sound impolite during my explanation. I'm just confused about what to do for this whole matter.
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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Messages In This Thread
E-Man's Sprite Drop-off - by E-Man - 10-21-2013, 07:06 AM
RE: E-Man's Sprite Drop-off - by Ton - 10-21-2013, 10:12 AM
RE: E-Man's Sprite Drop-off - by E-Man - 10-21-2013, 11:09 AM
RE: E-Man's Sprite Drop-off - by Ton - 10-22-2013, 09:05 AM
RE: E-Man's Sprite Drop-off - by E-Man - 10-22-2013, 09:19 AM
RE: E-Man's Sprite Drop-off - by Ton - 10-22-2013, 12:09 PM
RE: E-Man's Sprite Drop-off - by Garamonde - 10-22-2013, 02:29 PM
RE: E-Man's Sprite Drop-off - by E-Man - 10-22-2013, 03:01 PM
RE: E-Man's Sprite Drop-off - by E-Man - 10-26-2013, 07:53 AM
RE: E-Man's Sprite Drop-off - by Davy Jones - 10-26-2013, 04:00 PM
RE: E-Man's Sprite Drop-off - by E-Man - 10-26-2013, 04:10 PM
RE: E-Man's Sprite Drop-off - by Vinn - 11-14-2013, 11:54 AM
RE: E-Man's Sprite Drop-off - by E-Man - 11-14-2013, 01:04 PM
RE: E-Man's Sprite Drop-off - by Vinn - 11-15-2013, 02:48 PM

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