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[animation study] Super Pumpkin Girl
#25
hows this?
[Image: spgidlesprite_r7_by_pushbombshell-d6pnrk2.gif]

edit: well I'm off work on the sick, so I should probably make a list of animations the character needs and start going through them.
Run, Stop Running, Turn around, Running turn around, Jump (an arc with fall animation at the end), Duck Idle, Crawl, Blow fire, Blow fire in air, Climb, Hang from bars, Move under bars, Blow fire from bars, Push, Pull lever, Push button, Hide in background, Hide in foreground, Victory.
Past that I'd intend for unique death animations per death, a drowning animation, a burning animation, a shocking animation, etc. etc.
It seems like a tone but even if I only do some of it, it'll be good practice.

edit: quick update, I've explored the head a bit more in some design sketches, no much but it gets the idea across
[Image: ddd_by_pushbombshell-d6ppcum.png]
Thanked by: Gwen, alexmach1, HandToeKnee


Messages In This Thread
RE: [animation study] Super Pumpkin Girl - by Bombshell93 - 10-07-2013, 11:03 PM

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