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What's the Most Efficient Way to Program This?
#7
Your method in the OP is probably the best you can get in standard Game Maker.

You could perhaps try some clever usage of the Object superclass variables to represent other things. This would come at a cost to the organization benefits of even using Objects in the first place though, as then you'd have weird variable names like x and y instead of durability or power or what-have-you.
Thanked by: puggsoy


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RE: What's the Most Efficient Way to Program This? - by Kitsu - 08-09-2013, 12:42 AM

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