09-22-2012, 04:27 PM
talk about a good start.
anyway, i wouldnt actually venture into animation if i was you at this point. you seem to have quite a few anatomy issues going on, as well some poor color choices here and there.
![[Image: Dem_Animation_Basics_Guide_by_Metaru.gif]](/image.php?src=http%3A%2F%2Ffc04.deviantart.net%2Ffs70%2Ff%2F2010%2F149%2F8%2Fe%2FDem_Animation_Basics_Guide_by_Metaru.gif&hash=50b49524917a974bf2679b94cb9d549a)
as far as a basic animation goes, i always recomend doing a simple stick figure and plan the animation ahead based on it, all using a software that actually allows to see the animation in real time as you make it. why? because fixing any problems on a simple, unelaborated stick figure will always be easier than having to completely redo a fully shaded sprite, and all the sprites that follows it.
anyway, i wouldnt actually venture into animation if i was you at this point. you seem to have quite a few anatomy issues going on, as well some poor color choices here and there.
![[Image: Dem_Animation_Basics_Guide_by_Metaru.gif]](/image.php?src=http%3A%2F%2Ffc04.deviantart.net%2Ffs70%2Ff%2F2010%2F149%2F8%2Fe%2FDem_Animation_Basics_Guide_by_Metaru.gif&hash=50b49524917a974bf2679b94cb9d549a)
as far as a basic animation goes, i always recomend doing a simple stick figure and plan the animation ahead based on it, all using a software that actually allows to see the animation in real time as you make it. why? because fixing any problems on a simple, unelaborated stick figure will always be easier than having to completely redo a fully shaded sprite, and all the sprites that follows it.

