Users browsing this thread: 1 Guest(s)
[INDIE] GRAPPLE KNIGHT by RED KNIGHT GAMES
#5
you need to decide if you want the focus to be on platforming, or on both, or at the very least have the platforming and combat interrelate better. as it stands, there's no reason for there to be a combat counter or combo system
[Image: cKfiI0F.png]
Thinking of you, 
wherever you are.
Thanked by:


Messages In This Thread
RE: [INDIE] GRAPPLE KNIGHT by RED KNIGHT GAMES - by SKELTON S. SKELETON - 08-09-2012, 09:11 AM

Forum Jump: