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[SNES fighting game character of your choice -> Teamwork on single chars]
#1
How does it work?
One SNES fighting game character, two ripper. I'm doing the basic moves:
- Idle
- Walk
- Kick
- Punch
- Jump
- Jump (forward)
- Jump Kick
- Jump Punch
- Crouch
- Crouch Kick
- Crouch Punch
- Hurt
- Crouch hurt
- Falling on the ground & getting up
- Victory pose(s)

And you're doing the whole rest of the moveset.

Which fighting game characters?
Doesn't matter to me. I have no idea about special moves and other details, so I leave it to you choosing a character which you know best.

The purpose of teaming up?
Time, we're cutting the work in half. Fighting game characters are usually the most tedious thing to rip when it comes to animations, because they have so many of them and it's easy to miss a move or two.

Do you have a game list?
Yep, right here:
http://www.spriters-resource.com/communi...?tid=20773

Any tools?
vSNES helps you out with some specific moves, especially when you grapple someone and you're in need to disable the other character's sprites. You can find the tool and a tutorial in this topic:
http://www.spriters-resource.com/communi...#pid459934

What about palette issues?
Don't worry about that, after the ripping process we can easily recolour them in seconds (if needed) with one of the tools from Previous or puggsoy:
http://www.spriters-resource.com/communi...?tid=20936
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: Ton, HandToeKnee, Garamonde


Messages In This Thread
[SNES fighting game character of your choice -> Teamwork on single chars] - by Davy Jones - 08-03-2012, 11:27 AM

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