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Super Mario World: All-Star Edition: Team Fangame Project
#24
Much better than the last one.

Perhaps you could move the HP counter or that other section to the empty part at the top of the screen. It helps to keep the HUD in as few different places as possible, since it means a player can gain as much information as they need with a glance to a single area of the screen, rather than having to remember where certain information is. This is important, because every moment you spend looking around the HUD is one you're not looking at the game itself (and thus one in which you could be killed, etc.). For the same reason, you also want as little information as possible (without omitting anything necessary) in the HUD, so you have less to look through to find what you want.

P.S. Previous, I would double and triple thank that post if I could.
Thanked by: Baegal


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RE: Super Mario World: All-Star Edition: Team Fangame Project - by Hoeloe - 07-12-2012, 06:06 PM

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