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Super Mario World: All-Star Edition: Team Fangame Project
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(07-12-2012, 08:43 AM)Gors Wrote: also i should add the fact that the sprites clash with each other. Try using an unified style if you have the time. (yes I know you're looking for spriters, I'm just making sure Wink )

(07-12-2012, 08:45 AM)Dazz Wrote: I wish fan games stopped using clashing sprite styles... It really kills it from looking polished.

edit: beaten to it.

Um, in this game, the sprites and tilesets do not and will not clash horribly. OTAKU (aka, ~CaMtEnDo~) have sprited some of the enemies and objects using the 16-bit palette seen in SMAS-SMB3 and SMA4. I and Mikeystar have recolored some of the FG seen in those screenshots using the SMAS-SMB3 palette, but some of them were ripped from Legend-Tony980's SMB3 Recoloured GFX pack on the NSMBX forums and the Knux's SMBX forums.
http://s4.zetaboards.com/SMWASE_Reactor/index

A top-notch Mario fangame in the works.
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RE: Super Mario World: All-Star Edition: Team Fangame Project - by StrikeForcer - 07-12-2012, 10:00 AM

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