Users browsing this thread: 1 Guest(s)
AG's 2nd Suitcase
#2
if your trying to upscale to the size on the right... dont. it just doesn't look right as pixel art. I'd say 128 x 128 is a good limit for characters, if you go higher the character should either be huge (in comparison to the world around it, a giant for example) or you should be making the sprites via something that is not pixel art.

I personally like the original good animation, fair size so that it keeps the benefits of pixel art but not so small that it lacks elements of form.
pallet is a bit dark, which the new pallet fixed but if your not happy with the new pallet, obviously just keep changing it.
Thanked by:


Messages In This Thread
AG's 2nd Suitcase - by Angelglory - 05-21-2012, 01:29 PM
RE: AG's 2nd Suitcase - by Bombshell93 - 05-21-2012, 01:52 PM

Forum Jump: