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Custom Dragon Balls models
#6
Not bad! Not terribly complicated, but that's just how Dragon Balls are. Only a couple of small technical issues, and they are easy fixes.

The first is the texture names. Some programs have trouble importing textures with spaces in the filename, so it's best to use names like OneStar, TwoStars, etc.

For the second issue, open up the .MTL files in Notepad (or any text editor of your choice) and you'll see that the texture paths are looking for the textures to be located inside a .blend file. Simply remove the name of the original .blend file from each material's line, just leaving (for example) "map_Kd OneStar.png".


Other than that, they're fine! I'll upload them as soon as the little issues are fixed.
Thanked by: DecaTilde


Messages In This Thread
Custom Dragon Balls models - by DecaTilde - 03-20-2012, 11:27 AM
RE: Custom Dragon Balls models - by Garamonde - 03-20-2012, 11:30 AM
RE: Custom Dragon Balls models - by DecaTilde - 03-20-2012, 12:32 PM
RE: Custom Dragon Balls models - by TGE - 03-20-2012, 02:18 PM
RE: Custom Dragon Balls models - by DecaTilde - 03-20-2012, 03:56 PM
RE: Custom Dragon Balls models - by Peardian - 03-20-2012, 06:59 PM
RE: Custom Dragon Balls models - by DecaTilde - 03-20-2012, 08:35 PM
RE: Custom Dragon Balls models - by Peardian - 03-20-2012, 09:30 PM
RE: Custom Dragon Balls models - by TGE - 03-21-2012, 02:49 PM

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