Considering that's up to one's perspective. I like to say the one who knows a character best is the one who created him, which shouldn't be hard to come up with a few ideas. I got plenty too.
Most of the punches will be replaced with a series of shots. Punches 1 and 2 will be some sort of a "weak shot" type, in which he is in a similar position of a person holding a pistol, and fires twice if one desires (since the second shot replaces the second punch). The heavier hit (foward punch) is replaced by a stronger shot that has a knockback effect, with the < Punch rockets the opponent into the sky to start an aireal combo that has a flamethrower-esque uppercut animation.
Most of the punches will be replaced with a series of shots. Punches 1 and 2 will be some sort of a "weak shot" type, in which he is in a similar position of a person holding a pistol, and fires twice if one desires (since the second shot replaces the second punch). The heavier hit (foward punch) is replaced by a stronger shot that has a knockback effect, with the < Punch rockets the opponent into the sky to start an aireal combo that has a flamethrower-esque uppercut animation.



![[Image: xnx36f.gif]](/image.php?src=http%3A%2F%2Fi55.tinypic.com%2Fxnx36f.gif&hash=70663fadf4ec8edf62210e330cb70dbd)
![[Image: l3q8a.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2Fl3q8a.png&hash=0e3a6af708bfd932d52a5b2eb5787449)
![[Image: b0KxM.gif]](/image.php?src=http%3A%2F%2Fi.imgur.com%2Fb0KxM.gif&hash=8649c0dc6130a757f89074bd3fc7fb96)
Spoiler