![[Image: 23s6ki1.jpg]](/image.php?src=http%3A%2F%2Fi43.tinypic.com%2F23s6ki1.jpg&hash=fb6a5037c99e834edaf6868e6dda8f63)
Charging up the shot, it'll cause some hella kickback. It's 6 frames as is, but I might add more so charge up isn't instantaneous, of course if that isn't a problem.
![[Image: 10sbpti.gif]](/image.php?src=http%3A%2F%2Fi39.tinypic.com%2F10sbpti.gif&hash=17fef569b58f3e5cc8b2984d30d5d121)
Once it reaches max charging, it loops between the last two frames until you fire a shot, or jump in which the shot will be retained if possible, otherwise it'd just cancel.
EDIT: What do you guys think so far? Going to start on the kickback.



![[Image: b6Bqjzn.gif]](/image.php?src=http%3A%2F%2Fi.imgur.com%2Fb6Bqjzn.gif&hash=9e8c881d4b44cdc99493d3547d303b6e)