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Color continuity with sprite ripping
#6
You know, PiT lagged for me too, but I went into Emulation Settings and unchecked "Enable Advanced Bus-Level Timing" and it sped right up with no problems as far as I can tell! It'll probably be a bit faster than normal this way, but that isn't even an issue since you can go frame-by-frame. Smile
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RE: Color continuity with sprite ripping - by Garamonde - 01-29-2012, 05:53 PM

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