Users browsing this thread: 1 Guest(s)
SAU: Ripping Assets from Commercial Games
#5
(10-31-2011, 10:56 PM)IHateUnix Wrote: The second goal of SAU project is to provide open source reference to game file formats. Modding scene in general is opossed to releasing any source code. Hope SAU will make greedy retards angry.
this doesn't even make sense

'yeah im gonna take a copyrighted compression algorithm made a company, decrypt it and make it open source'

you're taking something closed-source (for a reason) and making it open-source

you see, the modding scene is in general opposed to releasing any source code because of greedy retards like you who take on physically and legally impossible projects just for some scene cred and horn-tooting

you do realize that your project, intent on making several file formats and compression algorithms "open source" would cause any modding community you create tools for to be DMCA'd into high heaven, right?
like, do you have ANY concept of the legal system in regards to software development? like, at all? do you even know what a law is?


this isn't going to make you the geohot of gaming. this is digging your own grave.


(10-31-2011, 10:56 PM)IHateUnix Wrote: SAU wont target Mario or Disney games, due to highly customized stylistics of their content.

this is a very interesting way of saying "we don't want to be raped in the ass by their legal team"
[Image: 57d2BGH.png]
! ! ! ! ! ! ! ! ! ! ! ! ! ! ! refs
shoutouts to cutesu for the new av!
Thanked by:


Messages In This Thread
RE: SAU: Ripping Assets from Commercial Games - by Kosheh - 11-05-2011, 10:48 AM

Forum Jump: