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Holy crap Goemar is creating stuff
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(09-27-2011, 07:33 PM)Koopaul Wrote: Nice to know that you are trying some original stuff. What I suggest is you take a style from a game you like, change it up a bit and apply that style to your characters.

The style started out from Monster World IV (Genesis, and that's also where the pallete is from) however the bigger sprites in that have dithering, which is something I'm not a fan off. And as soon as I drew the thing I knew it wasn't going to work. But yeah that sounds like a good idea.

(09-27-2011, 07:44 PM)Star Sock 64 3D Wrote: I'd say you should focus more on your lightsource. Since they're gonna be from the same game they should probably have the same lightsource, also. You have all sorts of banding, try to get rid of that and think more in terms of how light would hit the shapes. I know that's a bit of an "easier said than done," especially for beginners, but experiment a little. The simpler shapes, like the circular parts, would probably be a good place to start, since there are so many examples of shading on circles. That sort of dark yellow shade kind of reminds me of old Nickelodeon game sprites or something so you might want to look into hueshifting that somehow. If I can find the time to make an edit I'll do so!

Going to sound like an utter noob, but - can you please direct me to these circle shading examples? Unless you mean simply what Google brings back (which I'm reading now - this, the scratch sprite section).

Will hopefully have time to make some progress later today.


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Messages In This Thread
Holy crap Goemar is creating stuff - by Goemar - 09-27-2011, 06:28 AM
RE: Holy crap Goemar is creating stuff - by Goemar - 09-28-2011, 05:43 AM

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