06-22-2011, 11:57 PM
Guilty Gear Isuka is a great example of why this is NOT a good idea. The beat-em-up game was clunky, and really the concept of having to press a button to switch which direction you were facing in a fighting game engine was really backwards to begin with. Tekken is another example of why this doesn't work out too well.



![[Image: 2exaczr2.png]](/image.php?src=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F9148%2F2exaczr2.png&hash=3f91ef22bfae95390d902bc9b61fbccf)
Spoiler![[Image: VQjLD.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FVQjLD.png&hash=bb2fcb40dacbcbcdf732f43dae0e1ede)