06-25-2011, 11:34 PM
Put it a better way -
To get S ranks in Colours, you don't necessarily have to know the stage inside-out, but the mechanics. When you learn that clever and extended Wisp use is necessary for the big points, and that there's a Opportunity Cost of time bonus Vs. level collectables, you have to make some careful judgements to maximise your score. The stages are short enough that it's easy to retry for a better score, but varied enough that Acts in 2 different worlds may require two different sets of skills.
THAT is how you make a Score-Attack style Mascot Platformer. In a way I don't much care if Classic doesn't play like 'Classic', as long as the best scores aren't achieved by just holding right.
To get S ranks in Colours, you don't necessarily have to know the stage inside-out, but the mechanics. When you learn that clever and extended Wisp use is necessary for the big points, and that there's a Opportunity Cost of time bonus Vs. level collectables, you have to make some careful judgements to maximise your score. The stages are short enough that it's easy to retry for a better score, but varied enough that Acts in 2 different worlds may require two different sets of skills.
THAT is how you make a Score-Attack style Mascot Platformer. In a way I don't much care if Classic doesn't play like 'Classic', as long as the best scores aren't achieved by just holding right.



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