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Sprite Ripping Project 4: 2-D Fighting Games
#3
This looks interesting. In Fact, i have several Work-in-Progress Sheets, but haven't looked at them for a while. So far, i am ripping Shang Tsung from Mortal Kombat II (Arcade), Zangief from Street Fighter II (Arcade) and Raven from Sega's "Eternal Champions - Challenge from the Dark Side". Somehow, i underestimated the workload that is involved with ripping fighting Game characters, however, i am looking forward to finish at least one of them.

Some thoughts on the Games you listed:

- Street Fighter: easy to rip with WinKawaks.
- Mortal Kombat: There are complete rips from the Arcade-Version at the Mortal Kombat Warehouse (http://mkw.mortalkombatonline.com/) but if someone wants to make a TSR-exclusive rip, i have a mame cheat-sheet, that allows you to disable the Background Layers.
- Killer Instinct: i wouldn't bother to rip from the Snes Version, because it doesn't look too well. Arcade Version requires cheats to capture the Sprites ( look here: http://mugenguild.com/forumx/index.php?topic=39174.0).
- Primal Rage: I ripped some menu screens and stages from the PSX-Version, but the Fighter-graphics are compressed. Very fluid animations (= tons of frames to capture).
- Clayfighter: The N64 Game uses 2D-Graphics.

If you want the Mortal Kombat cheat-sheet, grab it here: http://www.mediafire.com/file/ddnqdqlmq730qqv/cheat.dat
(only works with older Mame Versions; i am using V. 1.20)
Thanked by: Ton


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RE: Sprite Ripping Project 4: 2-D Fighting Games - by Maxim - 03-20-2011, 04:29 PM

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