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Blender .dae Problems
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(01-07-2011, 02:44 PM)Shadowth117 Wrote: Actually, that works perfectly for me. Only bug there is one that's either in my importer or the recent variants of the format itself that causes the default opacity map to be set to RGB intensity for the map rather than the alpha map. A non-issue really. Hopefully Blender's importer will be fixed soon. I'm not sure where exactly you'd file bug reports for it, but its probably something that could be mentioned if they aren't already aware of it.

As for the requesting thing, there's not really a problem with that most of the time. People actually suggest rips a lot. Its just that when someone joins purely to do that or just comes into a thread demanding things that it really becomes an issue. Usually you'd just PM someone about it if you wanted something like that although a lot of times people ask as comments as well in the main submission thread so long as it hasn't been a while since their last rip from the game you want. PM's are definitely the way to go though if you'd like to avoid any chance of trouble.

Well, if it's a non-issue, then I think I'll download the icon maker and make these actual rips ready for submission.

Thank you for the assistance, and I hope to be quite productive here.
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Messages In This Thread
Blender .dae Problems - by Tiberious - 01-05-2011, 08:52 AM
RE: Blender .dae Problems - by Zerox - 01-05-2011, 10:30 AM
RE: Blender .dae Problems - by Tiberious - 01-05-2011, 11:23 AM
RE: Blender .dae Problems - by Shadowth117 - 01-05-2011, 02:28 PM
RE: Blender .dae Problems - by Tiberious - 01-05-2011, 06:13 PM
RE: Blender .dae Problems - by Shadowth117 - 01-05-2011, 06:40 PM
RE: Blender .dae Problems - by Tiberious - 01-07-2011, 09:53 AM
RE: Blender .dae Problems - by Shadowth117 - 01-07-2011, 02:44 PM
RE: Blender .dae Problems - by Tiberious - 01-07-2011, 03:09 PM

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