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Megaman X 8 Models
#1
Big Grin 
Hey guys I'm working on ripping the 6 playable characters and possibly other miscellaneous models.

The game's been giving me a bit of trouble though as far as ripping goes. I can either rip them in perfect unanimated poses with 100% correct proportions on everything and such, the downside being they totally lack their UV texture maps. Or I can rip them in animated poses and then repose them back to unanimated poses, and while definitely not prefered to the original unanimated pose, this method of ripping preserves the UV maps so the textures actually work on them.

So I guess the question is, Do you guys want manually reposed to unanimated pose models? Because if so I'm doing some.

So far I've re-posed Zero. And then I'm going to work on X and then Axl.

[Image: ZeroWipNov.png]
[Image: MegamanandAxl.png]

I'm going to get the Navigators who also double as playable characters, and I've got the Mettaur enemy already ripped too (the little guys with the yellow hats).


Messages In This Thread
Megaman X 8 Models - by Zerox - 11-24-2010, 08:32 PM
RE: Megaman X 8 Models - by Dazz - 11-24-2010, 09:40 PM
RE: Megaman X 8 Models - by Zerox - 11-25-2010, 03:28 AM
RE: Megaman X 8 Models - by yoyonerd - 11-25-2010, 06:56 AM
RE: Megaman X 8 Models - by Shadowth117 - 11-25-2010, 12:37 PM
RE: Megaman X 8 Models - by Zerox - 11-26-2010, 12:38 AM
RE: Megaman X 8 Models - by Shadowth117 - 11-26-2010, 11:51 AM
RE: Megaman X 8 Models - by Zerox - 11-27-2010, 01:06 PM
RE: Megaman X 8 Models - by mariokart64n - 03-11-2011, 06:18 PM
RE: Megaman X 8 Models - by shanenewville - 03-30-2011, 04:40 PM
RE: Megaman X 8 Models - by szfzafa - 04-19-2011, 09:39 AM
RE: Megaman X 8 Models - by shanenewville - 04-19-2011, 10:26 AM
RE: Megaman X 8 Models - by RandomRedMage - 06-03-2011, 06:24 PM
RE: Megaman X 8 Models - by trainguy111 - 07-10-2011, 11:55 AM

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