Users browsing this thread: 1 Guest(s)
Fixing textures on ripped N64 models
#6
I'm guessing you had trouble around here?:
---Step 5. Editing the Texures in Milkshape---
-- This step requries knowledge on how edit texture positions and sizes in relation to geometry using Milkshape --

It probably could have been explained for you in the tutorial, but to get farther you're going to have to learn about UVW/texture position editing. In Max you'd usually add a UVW unwrap modifier to the model, select edit UVW's, choose the texture you want to display and resize or otherwise distort the UVW's to fit the texture correctly. You can find out how to do this in more detail by looking up information on the topic through Google.

Milkshape would have you do basically the same thing only in their editor. Seeing as I don't use that program and have no idea how it would work you'd probably be better off searching for information on Google as well.

Editing this kind of stuff isn't really an exact science so there are many ways to do it, but it shouldn't be terribly hard to find information on it whichever program you decide to use to go about it.
Thanked by:


Messages In This Thread
RE: Fixing textures on ripped N64 models - by Shadowth117 - 08-18-2010, 05:39 PM

Forum Jump: