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Opening tMR models in Maya
#1
Question 
I am having problems opening the model of Mario from Brawl in Maya. The obj isn't rigged and when I import the dae I get multiple errors related to the rig:

The following parent and/or ancestor node(s) is/are not part of the BindPose definition.
RootNode

While reading or writing a file the following notifications have been raised.
Warning: This texture parameter not supported: mirrorU
Warning: This texture parameter not supported: mirrorV
Warning: This texture parameter not supported: repeatU
Warning: This texture parameter not supported: repeatV
Warning: This texture parameter not supported: offsetU
Warning: This texture parameter not supported: offsetV
Warning: This texture parameter not supported: rotateUV
Warning: Extra node is not supported in node
Warning: Extra node is not supported in node visual_scene

The plug-in has detected mesh nodes containing polygons with overlapping vertices.The following objects have been automatically cleaned up:
polygon1_node

The imported scene has no initial binding position (Bind Pose) for the skin. The plug-in will compute one automatically. However, running the 'Go To Bind Pose' command may create unexpected results.



These errors make he rig unusable. Any suggestions?
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Messages In This Thread
Opening tMR models in Maya - by Jukilm - 07-14-2010, 07:32 PM
RE: Opening tMR models in Maya - by Shadowth117 - 07-15-2010, 06:24 AM
RE: Opening tMR models in Maya - by Jukilm - 07-15-2010, 06:18 PM

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