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[FANGAME][IDEA] - A 3D SONIC GAME THAT DOESN'T SUCK??!?!!?!
#14
Hmmm, maybe if you press B when you're near an enemy, Sonic rolls towards that enemy? But only if that enemy is somewhat on your direction (as in you're running forward, and there's a very very close enemy but it's behind you, Sonic will not roll towards that enemy) and plus a speed boost when you destroy an enemy would be good too, so that you can destroy a line of enemies really fast, in contrast of doing consecutive homming attacks that takes away more time and takes away your speed too.

But if the enemies aren't very lined up, you press B near the first one and then you get the speed boost, press B again to shift to running that you won't lose your speed, get closer to the next one, and repeat the process. Doing homming attacks (in this specific case) destroys the enemies faster, because all you have to do is press A a few times, but destroying them with the spinning doesn't make you lose momentum, and you gain some speed after that.
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RE: INNOVATIVE GAME IDEA - A 3D SONIC GAME THAT DOESN'T SUCK??!?!!?! - by Rökkan - 07-11-2010, 01:55 PM

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