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[FANGAME][IDEA] - A 3D SONIC GAME THAT DOESN'T SUCK??!?!!?!
#13
The problem there always was with rolling in 3D Sonic games is that no one wanted to do it or had a need to. You could go a whole game without spin dashing once.

Well the reason is because rolling worked better in 2D. You could easily plow through rows off enemies by spinning through them. In 3D its a much more difficult task. That's why I think spining should have homing capabilities as well.

Think about it like this, you're running down a path and you see a row of robots lined up. Now you are going pretty fast right now, you don't want to stop in order to line youreslf up just right with those enemies in 3D space. You want to run-roll-run!

Well don't worry, you don't have to be lined up to bowl them over. Just be close enough and press B. You'll automatically roll and curve around through those enemies.

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RE: INNOVATIVE GAME IDEA - A 3D SONIC GAME THAT DOESN'T SUCK??!?!!?! - by Koopaul - 07-10-2010, 12:59 AM

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