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Megaman (4,5,6,7,8,9,GB) 16-bits custom sprites
Hello, hmm I don't know how to introduce myself, well, I'm part of the community developing the fan game "Mushroom Kingdom Fusion", a huge crossover game of epic proportions featuring playable characters from many of our loved old school characters, like Mario, Luigi, Sonic, Tails, Simon Belmont, Ryu Hayabusa, Link, Kirby, Samus, Protoman, etc., playing through custom made levels based on their own franchises, and others such as Doom, Halo, Contra, Metal Slug, etc.

Perhaps some of you already know the game, if you don't and you're interested, visit us at ; if you want to know about the game, here there are 3 quick videos:

Okay, back to business.

I'm a spriter, and a game like this needs TONS of custom made sprites. One of the game's worlds is based on the Megaman franchise; we decided to use the 16-bits style from the Genesis game The Wily Wars, but that game only had artwork from Megaman's first 3 games, so, a lot of work was needed to get elements from the rest of the Classic Megaman Era games to the 16-bits style.

We have worked for so much time, a lot, the game isn't close to completion yet, but we have gathered many custom works that we'd like to submit to known sprite sites like this one. Our sprites were reshaded with the Wily Wars style and colors, they have been revised multiple times to get the highest quality possible, using the correct form of shading, color palette and putting in as many details as we could after viewing the official artwork of every single enemy and Robot Master from the Megaman series. This is a work of many months.

I have gathered all my and my friends' works in a few sprite sheets, even that took a while since we had so many spreaded all over our forums, and this is what I want to submit. The sprite sheets are ordered by game, and the credits are in each sheet too. More sprites are going to be added most likely, but they won't have a big update in a while, and here they are:

Megaman 4

[Image: megaman4sprites.png]

Megaman 5

[Image: megaman5sprites.png]

Megaman 6

[Image: megaman6sprites.png]

Megaman 7

[Image: megaman7sprites.png]

Megaman 8 / Megaman & Bass

[Image: megaman8sprites.png]

Megaman 9

[Image: megaman9spritesv.png]

Megaman GB series

[Image: megamangbsprites.png]

I am a newb in these forums, so I don't know much about how this is done or much about the rules, but I'd like to point a few notes on these works:

The Megaman 7 and Megaman 8 sprites, why are we remaking those if the originals already were 16-bits? Because the original games' sprites had a bigger scale. So, there were these other fan games, Rockman7 and Rockman8 FC, 8-bits remakes. A few of the sprites in these sheets are custom made by us, but most of them were edited from the 8-bits sprites made by that community. We tried to contact them dozens of times, but their site is all in japanese and we just couldn't do it, even with translators we couldn't find a single e-mail address; we have been using these edited sprites since then, they are so highly edited the only thing remaining from the originals are the outlines, or not even that, so, as a spriter, I wouldn't call that "stealing"; this game is quite popular and I think they didn't mind about sharing them, so I'm posting our custom works here too.

(oh on a side note, the icons..., I still have to see how to make them, and think for a name for these, I guess Mega Man # 16-bits works?, also, tell me if I have to edit anything on the sprite sheets, like the credits, room, etc. I felt it was better to separate them by author, but keeping them in the same sheet so people can browse them by game, I don't think it wouldn't bother anyone if I do it that way, the sprites are there anyway.. just organization, but who knows)

About the credits, the other forumers are glad of sharing their sprites here too.

Alright, that's all from me.

Thank you!
[Image: mkfbutton2.png]

Fusion Fangaming: Home of Mushroom Kingdom Fusion

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Megaman (4,5,6,7,8,9,GB) 16-bits custom sprites - by Del - 02-06-2010, 12:24 AM

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