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2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG)
#49
Animations are as smooth as you can manage. We won't refuse sprites that aren't perfect in animation. By the way, the Moblin and Shy Guy are coming along perfectly and General Guy as well.

As for how they get between worlds, the path can't be seen, but each exit to a world leads directly into another through a brief patch of darkness.

For Castlevania:
Medusa Head
Bone Tower
Disc Armor
Axe Armor
Skeleton Gunman
Ruler Sword
Ghost Dancers
Marionette
Malphas (Karasuman for the SotN fans)
Succubus
Spriggan
Golem
Werewolf
Fleaman
Altair
Frozen Shade

The remaining four are Skeleton, Zombie, Peeping Eye, and Paranthropus. I've worked on all four already, but the Paranthropus and Zombie need more poses to seem less choppy.

If people are wondering where the bats are: they're reused from Hyrule, though more plentiful and don't count as a monster unique to this world.
God is good.  Big Grin


An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - by SmithyGCN - 03-15-2009, 01:12 PM

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