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pikmin 2D platformer
#15
(02-12-2009, 02:45 PM)Badassbill Wrote:
(02-12-2009, 12:34 PM)GrooveMan.exe Wrote: But then it's just Lost Vikings with a larger amount of micromanagement. Doesn't sound amazingly fun, IMO.
Pikmin it's self is basically just an adventure game with a mass of micro management. I'm not seeing how it would cease to be fun.

Pikmin (and other micromanagement RTS games) work with large numbers of units because they have the advantage of 3D (or at least aerial view 2D). The ability to zoom out the camera and view the units and terrain all at once is a useful and beneficial skill.

It's why RTSs on the DS are clunkier in comparison to other formats - a smaller vision scope.

Going back to the Side-Scrolling micromanagement example, you could of course have the entire map on screen to circumvent the lack of scope issue, but then you're pretty much lemmings/M Vs. DK.
Thanked by: Koopaul, Koopaul


Messages In This Thread
pikmin 2D platformer - by LilGrim1991 - 02-10-2009, 05:52 PM
RE: pikmin 2D platformer - by Kairos - 02-10-2009, 06:03 PM
RE: pikmin 2D platformer - by A.J. Nitro - 02-10-2009, 07:18 PM
RE: pikmin 2D platformer - by Tero - 02-10-2009, 08:15 PM
RE: pikmin 2D platformer - by Adam - 02-10-2009, 09:59 PM
RE: pikmin 2D platformer - by Paris - 02-10-2009, 10:12 PM
RE: pikmin 2D platformer - by Koopaul - 02-10-2009, 10:45 PM
RE: pikmin 2D platformer - by Badassbill - 02-11-2009, 04:58 AM
RE: pikmin 2D platformer - by Gold - 02-11-2009, 03:15 AM
RE: pikmin 2D platformer - by Koopaul - 02-12-2009, 12:04 PM
RE: pikmin 2D platformer - by Badassbill - 02-12-2009, 12:12 PM
RE: pikmin 2D platformer - by GrooveMan.exe - 02-12-2009, 12:34 PM
RE: pikmin 2D platformer - by Badassbill - 02-12-2009, 02:45 PM
RE: pikmin 2D platformer - by GrooveMan.exe - 02-12-2009, 03:44 PM
RE: pikmin 2D platformer - by Wes - 02-12-2009, 03:11 PM
RE: pikmin 2D platformer - by Ragnarök - 02-12-2009, 06:49 PM

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